
The Z-axis has been added for more realism but won't play quite as heavy a role as it did in Homeworld as is evidenced by the map itself that stations almost all of the resources and planets close along the zero axis. But those that are worried about the third dimension shouldn't worry too much about being able to play, the interface and gameplay are still a little simpler that they were in Homeworld. This adds another element that, if used correctly, can add a lot of strategy and new tactics to fights. The Romulans, Cardassians, and Species 8472 also make appearances in the single player game as enemies and are recruited as playable races into the multiplayer and skirmish modes.Īs I mentioned earlier, the biggest addition to the game is the addition of the Z-axis.

You'll play through three campaigns that roll you through the various plot lines in the game as the Federation, Klingons, and Borg. They even had the consideration to give the rest of the galaxy a test of their technology in the neutral zone when a world was turned. And just to make things even more complicated, the Borg are back and have managed to create a new weapon that can assimilate entire worlds without much of a thought. The game begins with the word that these two heavyweights are butting heads and are nearing all out war. It seems the Klingons and the Cardassians just can't keep their hands out of the river of violence that seems to flow through their cultures. The violent nature of many of the races in the galaxy just keep popping to the forefront here. The original thinking was that the fully 3D environment was just a little too confusing for gamers at the time, but apparently this last year has done a lot for the intellect and control intuition of gamers because Armada II is in full 3D and it seems to be implemented pretty darn well.

It seemed like such a natural thing to so many gamers that it was a little disappointing to see the original Armada realized in 3D, but stuck on a 2D plane.

But after the introduction of Homeworld a few years back, there's was the immediate attraction for a similar game to come out in the Star Trek universe.

There's something creepy and appealing about it that just can't be defined by Star Trek lay-persons like myself. I just don't know, but the fact is there is definitely something attractive about Gene Roddenberry's epic sci-fi creation. What is it about Star Trek? Is it the Tribbles? Is it the three-breasted blue ladies from planet Bangalot? Or is it the uncanny nature for every spaceship to be turned the right side up whenever they meet each other.
